TIP 4: Make sure to create an EMPTY, named 'model', and parent all of your parts to this empty, it will make a big difference when using the UnityExportScript. TIP 3: If using SubSurface Modifiers, make sure you use the crease, to limit the number of verts, edges, & faces needed to complete your model. I use the Solidify Modifier, it makes it a lot easier. TIP 2: make sure you model both sides of your parts, as the backside of your parts will make them transparent when viewed from the back side of your normals. Under ModdingTools, you will find the PDF that has all the Part Names & Materials that are usable in the game.) Under LOCAL FILES, select Browse Local Files. (In Steam Library, right-click on CMS 2018, select properties. TIP 1: make sure you use the names provided by CMS 2018 to label/name your parts.
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